artefactorum
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| artefactorum [2024/10/13 22:13] – nmorse | artefactorum [2026/05/09 22:19] (current) – external edit 127.0.0.1 | ||
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| *Ars, the Witch' | *Ars, the Witch' | ||
| *Baryon' | *Baryon' | ||
| + | *Demeraed' | ||
| *Doppel: Rasgrid' | *Doppel: Rasgrid' | ||
| *Gullwing: Enchanted cutlass forged by the smiths of House Ukko (Sea Elves). | *Gullwing: Enchanted cutlass forged by the smiths of House Ukko (Sea Elves). | ||
| Line 28: | Line 29: | ||
| ==B== | ==B== | ||
| *Bracelet of Flotation: An extremely basic adaptation of the enchanter' | *Bracelet of Flotation: An extremely basic adaptation of the enchanter' | ||
| - | *Bracer of Protection: Unlike the AD&D counterpart, | + | *Bracer of Protection: Unlike the AD&D counterpart, |
| ==C== | ==C== | ||
| Line 34: | Line 35: | ||
| ==D== | ==D== | ||
| + | *Dancer' | ||
| *Demon Bag, " | *Demon Bag, " | ||
| + | *Demon Bag, Six Fish: A six demon bag encountered in a curiosity shop in Fort Sinister. | ||
| ==E== | ==E== | ||
| Line 59: | Line 62: | ||
| *Flammable: Any mundane flammable liquid thick enough to coat a weapon. | *Flammable: Any mundane flammable liquid thick enough to coat a weapon. | ||
| *Inertia: A strangely thick fluid that adds dice of damage to any melee weapon at the cost of increasing the strength minimum by two per die. While cumulative, it takes a full turn to apply a single treatment, thus explaining the value of higher-grade oils. Coating your boots generally negates most "foe falls" Change Environment effects. | *Inertia: A strangely thick fluid that adds dice of damage to any melee weapon at the cost of increasing the strength minimum by two per die. While cumulative, it takes a full turn to apply a single treatment, thus explaining the value of higher-grade oils. Coating your boots generally negates most "foe falls" Change Environment effects. | ||
| - | *Piercing: A substance that temporarily (minutes of duration) adds the Penetrating | + | *Piercing: A substance that temporarily (minutes of duration) adds the Armor Piercing |
| *Quickness: This fluid physically lightens your weapon, granting +1 to any combat maneuver you use with it, at the cost of one die of damage. | *Quickness: This fluid physically lightens your weapon, granting +1 to any combat maneuver you use with it, at the cost of one die of damage. | ||
| *Refrigerant: | *Refrigerant: | ||
| Line 72: | Line 75: | ||
| * Heroism: Add 1 to OCV and DCV for one minute at the basic level. | * Heroism: Add 1 to OCV and DCV for one minute at the basic level. | ||
| * Might: Basic draughts add 2d6 to Strength, and start fading after a minute. | * Might: Basic draughts add 2d6 to Strength, and start fading after a minute. | ||
| + | * Particular Phylactery: An herbal remedy manufactured commercially by the priests of the Oh God. The only publicly known ingredient is apricot/ | ||
| * Poisana: Universal antidote. | * Poisana: Universal antidote. | ||
| * Viruna: Universal antibiotic/ | * Viruna: Universal antibiotic/ | ||
| Line 78: | Line 82: | ||
| *Ring, Featherfall: | *Ring, Featherfall: | ||
| *Ring, Firestarting: | *Ring, Firestarting: | ||
| + | *Ring, Invisibility: | ||
| *Ring, Protection From Big-Folk: An almost ubiquitous trinket among [[Halvelings]] who find themselves traveling or living with the other races. | *Ring, Protection From Big-Folk: An almost ubiquitous trinket among [[Halvelings]] who find themselves traveling or living with the other races. | ||
| *Ring, Spouse' | *Ring, Spouse' | ||
| Line 83: | Line 88: | ||
| *Badger: +2 to smell/ | *Badger: +2 to smell/ | ||
| *Cat: Nightvision, | *Cat: Nightvision, | ||
| + | *Chocobo: Running non-com multiplier, leaping, rough terrain handling, increased enjoyment of cucumbers and hatred of kappas. | ||
| *Condor: Bottom tier member of the Raptor series of enchantments. Telescopic vision, non-targeting IR Vision, full gliding, and a penchant for carrion if you use it too long continuously. | *Condor: Bottom tier member of the Raptor series of enchantments. Telescopic vision, non-targeting IR Vision, full gliding, and a penchant for carrion if you use it too long continuously. | ||
| *Eagle: Top of the Raptor series. | *Eagle: Top of the Raptor series. | ||
| *Falcon: Third in the Raptor series. | *Falcon: Third in the Raptor series. | ||
| - | *Hawk: Most common of the Raptor series. | + | |
| + | | ||
| + | *Tortoise: +1 DCV, +2 DEF, +4 Environmental Movement (Knockdown Environments) | ||
| *Wolf: Enhanced smell, increased running and endurance. | *Wolf: Enhanced smell, increased running and endurance. | ||
| - | *Rod: A sturdy length of wood roughly scaled | + | *Rod: A sturdy length of wood roughly scaled |
| + | *Regal: Most nobles from the rank of Duke on up have one of these scepters, enchanted with Projection, increased presence, and either bonus DCV or on-demand defensive warding. | ||
| *Imperial Magus: The I.M. style is enchanted with varying levels of accuracy, improved range mods, and incremental end cost reduction, depending on which branch of the service and rank they were intended for. Cavalry Rods also add +2 vs. combat-while-riding penalty levels. | *Imperial Magus: The I.M. style is enchanted with varying levels of accuracy, improved range mods, and incremental end cost reduction, depending on which branch of the service and rank they were intended for. Cavalry Rods also add +2 vs. combat-while-riding penalty levels. | ||
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| ==W== | ==W== | ||
| - | *Wands: Short rods (8-18 inches) of some rigid material generally enchanted for one specific task. Unlike their AD&D counterparts, | + | *Wands: Short rods (about the length of one's forearm) of some rigid material generally enchanted for one specific task. Unlike their AD&D counterparts, |
| *Dueling: Popular with Elven nobility of all levels, and frequently found in any other culture where formal dueling is a form of recreation (except Yamato). | *Dueling: Popular with Elven nobility of all levels, and frequently found in any other culture where formal dueling is a form of recreation (except Yamato). | ||
| *Levitation: | *Levitation: | ||
| *Prestidigitation: | *Prestidigitation: | ||
| + | *Projection: | ||
| + | *Shrieksport Regatta: The nobles of the coastal city of [[Shrieksport]] take their yacht races seriously. | ||
| *Spellslinger: | *Spellslinger: | ||
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