artefactorum
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| artefactorum [2025/12/16 01:57] – nmorse | artefactorum [2026/10/10 23:55] (current) – Uhrzkeiss admin | ||
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| ==G== | ==G== | ||
| *Glimmerlamp: | *Glimmerlamp: | ||
| + | *Greenhilt' | ||
| ==H== | ==H== | ||
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| *Flammable: Any mundane flammable liquid thick enough to coat a weapon. | *Flammable: Any mundane flammable liquid thick enough to coat a weapon. | ||
| *Inertia: A strangely thick fluid that adds dice of damage to any melee weapon at the cost of increasing the strength minimum by two per die. While cumulative, it takes a full turn to apply a single treatment, thus explaining the value of higher-grade oils. Coating your boots generally negates most "foe falls" Change Environment effects. | *Inertia: A strangely thick fluid that adds dice of damage to any melee weapon at the cost of increasing the strength minimum by two per die. While cumulative, it takes a full turn to apply a single treatment, thus explaining the value of higher-grade oils. Coating your boots generally negates most "foe falls" Change Environment effects. | ||
| - | *Piercing: A substance that temporarily (minutes of duration) adds the Penetrating | + | *Piercing: A substance that temporarily (minutes of duration) adds the Armor Piercing |
| *Quickness: This fluid physically lightens your weapon, granting +1 to any combat maneuver you use with it, at the cost of one die of damage. | *Quickness: This fluid physically lightens your weapon, granting +1 to any combat maneuver you use with it, at the cost of one die of damage. | ||
| *Refrigerant: | *Refrigerant: | ||
| Line 97: | Line 98: | ||
| *Wolf: Enhanced smell, increased running and endurance. | *Wolf: Enhanced smell, increased running and endurance. | ||
| *Rod: A sturdy length of wood roughly scaled from 1/3 to 2/3 the user's height. | *Rod: A sturdy length of wood roughly scaled from 1/3 to 2/3 the user's height. | ||
| + | *Regal: Most nobles from the rank of Duke on up have one of these scepters, enchanted with Projection, increased presence, and either bonus DCV or on-demand defensive warding. | ||
| *Imperial Magus: The I.M. style is enchanted with varying levels of accuracy, improved range mods, and incremental end cost reduction, depending on which branch of the service and rank they were intended for. Cavalry Rods also add +2 vs. combat-while-riding penalty levels. | *Imperial Magus: The I.M. style is enchanted with varying levels of accuracy, improved range mods, and incremental end cost reduction, depending on which branch of the service and rank they were intended for. Cavalry Rods also add +2 vs. combat-while-riding penalty levels. | ||
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| *Tidal Statue: A popular item for mariners, Lake Men, and canal operators. | *Tidal Statue: A popular item for mariners, Lake Men, and canal operators. | ||
| + | ==U== | ||
| + | *Uhrzkeiss: A liquor distilled by some of the deep, deep, DEEP underdark tribes, from the excretions of some semi-sessile fungus monster that only thrives in the light of active lava flows. The stuff is probably 170 proof, but it's the other part that gets you. Tastes like a vaguely citrus palate cleanser, hits you about three times as fast as it has any right to. Drink from those tiny Yamato sake saucers. | ||
| ==W== | ==W== | ||
| Line 116: | Line 120: | ||
| *Levitation: | *Levitation: | ||
| *Prestidigitation: | *Prestidigitation: | ||
| - | *Projection: | + | *Projection: |
| *Shrieksport Regatta: The nobles of the coastal city of [[Shrieksport]] take their yacht races seriously. | *Shrieksport Regatta: The nobles of the coastal city of [[Shrieksport]] take their yacht races seriously. | ||
| *Spellslinger: | *Spellslinger: | ||
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