artefactorum
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| artefactorum [2025/12/17 19:36] – nmorse | artefactorum [2026/05/09 22:19] (current) – external edit 127.0.0.1 | ||
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| *Flammable: Any mundane flammable liquid thick enough to coat a weapon. | *Flammable: Any mundane flammable liquid thick enough to coat a weapon. | ||
| *Inertia: A strangely thick fluid that adds dice of damage to any melee weapon at the cost of increasing the strength minimum by two per die. While cumulative, it takes a full turn to apply a single treatment, thus explaining the value of higher-grade oils. Coating your boots generally negates most "foe falls" Change Environment effects. | *Inertia: A strangely thick fluid that adds dice of damage to any melee weapon at the cost of increasing the strength minimum by two per die. While cumulative, it takes a full turn to apply a single treatment, thus explaining the value of higher-grade oils. Coating your boots generally negates most "foe falls" Change Environment effects. | ||
| - | *Piercing: A substance that temporarily (minutes of duration) adds the Penetrating | + | *Piercing: A substance that temporarily (minutes of duration) adds the Armor Piercing |
| *Quickness: This fluid physically lightens your weapon, granting +1 to any combat maneuver you use with it, at the cost of one die of damage. | *Quickness: This fluid physically lightens your weapon, granting +1 to any combat maneuver you use with it, at the cost of one die of damage. | ||
| *Refrigerant: | *Refrigerant: | ||
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| *Levitation: | *Levitation: | ||
| *Prestidigitation: | *Prestidigitation: | ||
| - | *Projection: | + | *Projection: |
| *Shrieksport Regatta: The nobles of the coastal city of [[Shrieksport]] take their yacht races seriously. | *Shrieksport Regatta: The nobles of the coastal city of [[Shrieksport]] take their yacht races seriously. | ||
| *Spellslinger: | *Spellslinger: | ||
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