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character_creation [2025/06/22 18:43] – Porpoises nmorsecharacter_creation [2026/05/09 22:19] (current) – external edit 127.0.0.1
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   *[[Elves]]: same size range as Humans, but slighter build.  Pointy ears, cat-slit pupils, longevity, and most of the rest of the tropes.  Personal appearance tends to be standardized with whichever of the [[Great Houses]] of the [[Elven Principlalties]] your family is/was associated with.  The [[Great Houses]] also tend to specialize in particular styles of magic, but that is tradition, not required.   *[[Elves]]: same size range as Humans, but slighter build.  Pointy ears, cat-slit pupils, longevity, and most of the rest of the tropes.  Personal appearance tends to be standardized with whichever of the [[Great Houses]] of the [[Elven Principlalties]] your family is/was associated with.  The [[Great Houses]] also tend to specialize in particular styles of magic, but that is tradition, not required.
   *[[Dwarves]]: generally towards the lower end of the human height range, but closer to the average breadth.  Do not float, single level of longevity, and no, the girls __don't__ have beards!  Dwarves average with a better STR and CON than humans, and are __culturally__ known for quality craftsmanship, living underground, and an affinity for Earth, Fire, and Enchantment [[magic]].   *[[Dwarves]]: generally towards the lower end of the human height range, but closer to the average breadth.  Do not float, single level of longevity, and no, the girls __don't__ have beards!  Dwarves average with a better STR and CON than humans, and are __culturally__ known for quality craftsmanship, living underground, and an affinity for Earth, Fire, and Enchantment [[magic]].
-  *Goblins: a general category.  Any of a number of races that are generally smaller, lighter, and more agile than Humans.  This includes, but is not limited to: [[Halvelings]], [[true Goblins]], [[Kobolds]], [[Pumakin]], [[Fauns]], and [[Selkies]].  Generally breed true, even with Humans.  New Goblin races pop up every few generations, frequently because someone was messing with powers Best Left Alone.+  *Goblins: a general category.  Any of a number of races that are generally smaller, lighter, and more agile than Humans.  This includes, but is not limited to: [[Halvelings]], [[true Goblins]], [[Kobolds]], [[Pumakin]], [[Fauns]], [[Ymps]], and [[Selkies]].  Generally breed true, even with Humans.  New Goblin races pop up every few generations, frequently because someone was messing with powers Best Left Alone.
   *Hobgoblins: another general category.  A group of races that are bigger, stronger, tougher, and __on average__ not as smart as humans.  [[Ogrilions]](half-ogres), some [[Half-Trolls]], [[Franai]], [[Minotaurs]], [[Gnolls]], [[Wolven]], and [[Lizardfolk]] are common examples.   *Hobgoblins: another general category.  A group of races that are bigger, stronger, tougher, and __on average__ not as smart as humans.  [[Ogrilions]](half-ogres), some [[Half-Trolls]], [[Franai]], [[Minotaurs]], [[Gnolls]], [[Wolven]], and [[Lizardfolk]] are common examples.
   *[[Keshanti]]: aka "Foxtaurs" The torso of a Human-sized anthropomorphic fox, that merges at the shoulders with the body of a giant fox.  Generally three to four times the mass of an equivalent human.  Natively prefer cooler climates and forested regions.  Physically a match for most Hobgoblins, but trade off the lower intelligence with how much extra space they occupy.   *[[Keshanti]]: aka "Foxtaurs" The torso of a Human-sized anthropomorphic fox, that merges at the shoulders with the body of a giant fox.  Generally three to four times the mass of an equivalent human.  Natively prefer cooler climates and forested regions.  Physically a match for most Hobgoblins, but trade off the lower intelligence with how much extra space they occupy.
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