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house_rules [2026/03/26 14:29] – [Powers] Dispel, Regeneration, Suppress nmorsehouse_rules [2026/10/04 23:22] (current) – [Talents] admin
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 ====Talents==== ====Talents====
 +  *Ambidexterity: 5 points.  Yes, the GM is aware how the HERO system developers came up with the current value, but the occasional plot point of being able to use either hand is rarely all that important, and certainly not worth the official cost.
   *Animal Empathy: 8 Points. +4 Presence levels with animals only (-1.5)   *Animal Empathy: 8 Points. +4 Presence levels with animals only (-1.5)
   *Depth & Slope Awareness: 3 Points.  Character is aware of their depth below ground and the grade of the surface they are standing upon.  Popular with Dwarves.   *Depth & Slope Awareness: 3 Points.  Character is aware of their depth below ground and the grade of the surface they are standing upon.  Popular with Dwarves.
-  *Cast iron Stomach: 3 points.  Character can eat things that only marginally qualify as food.  Also provides +3 to their CON roll when ingesting substances that they __shouldn't__.+  *Cast Iron Stomach: 3 points.  Character can eat things that only marginally qualify as food.  Also provides +3 to their CON roll when ingesting substances that they __shouldn't__.
   *Combat Luck, Less Lethal: Nonresistant version of the normal advantage.  4 points per level, provides 3 Pd and 3 Ed, Hardened.   *Combat Luck, Less Lethal: Nonresistant version of the normal advantage.  4 points per level, provides 3 Pd and 3 Ed, Hardened.
   *Duskvision: 3 points, provides +2 vs/ Darkness penalties.   *Duskvision: 3 points, provides +2 vs/ Darkness penalties.
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 **Flash**: Upon consideration of our "everyone is Speed 3" campaign, Flash attacks will hereby operate under **THIRD** Edition Hero system rules: 10 points per die, count body, and that is how long you are flashed in __phases__, not segments. **Flash**: Upon consideration of our "everyone is Speed 3" campaign, Flash attacks will hereby operate under **THIRD** Edition Hero system rules: 10 points per die, count body, and that is how long you are flashed in __phases__, not segments.
 +
 +**Flash Defense**: In consideration of the increased cost of Flash attacks, all forms of Flash Defense must take a +1 Advantage "Applies to Third Edition Flash Attacks".  (This will be easier to apply in Hero Designer than trying to double the cost)
  
 **Flight**: At campaign start not available as a sustainable ability, and certainly not with non-combat multipliers.  being able to levitate for a turn or two is acceptable, as is limited flight to move across surfaces incapable of supporting your weight normally.  (Superior Lightfoot) **Flight**: At campaign start not available as a sustainable ability, and certainly not with non-combat multipliers.  being able to levitate for a turn or two is acceptable, as is limited flight to move across surfaces incapable of supporting your weight normally.  (Superior Lightfoot)
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