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newhaven [2022/05/29 23:47] – [Locations of Note] nmorsenewhaven [2022/07/28 23:15] (current) – nmorse
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 ====Newhaven==== ====Newhaven====
 +{{ :wiki:newhaven.jpg?600 |}}
 ====Overview==== ====Overview====
  
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   *4 James Butcher's Shop: The town butcher is way up here rather than on the commons square because of his basement.  Two rooms date back to the original Glamourous Elf farming village, one of which is perpetually five degrees above freezing, and the other five degrees //below//.   *4 James Butcher's Shop: The town butcher is way up here rather than on the commons square because of his basement.  Two rooms date back to the original Glamourous Elf farming village, one of which is perpetually five degrees above freezing, and the other five degrees //below//.
   *5 Old Lord's House: Now the town hall and indoor activity spaces.  The workshop still stores the various benches and handles developed for [[Erlich]]'s sword //Choppa// from the founding.   *5 Old Lord's House: Now the town hall and indoor activity spaces.  The workshop still stores the various benches and handles developed for [[Erlich]]'s sword //Choppa// from the founding.
-  *6 Town Commons: open grassy area where the weekly market is set up, also used for festivals, and in emergencies, pasturage for livestock from the nearby villages.  There's an informal arrangement amongst the townsfolk as to whose goats will mow the commons on which days.  The fountain is fed by one of three three springs inside the walls.+  *6 Town Commons: open grassy area where the weekly market is set up, also used for festivals, and in emergencies, pasturage for livestock from the nearby villages.  There's an informal arrangement amongst the townsfolk as to whose goats will mow the commons on which days.  The fountain is fed by one of the three springs inside the walls.
   *7 Temple: [[Sister Maria]] tends to the spiritual needs of the community here, and teaches letters an arithmetic on weekdays when the weather is poor.  The three meter Jewel Stone is rather impressive for a town this size, and shines with actual //Jewel Light//.   *7 Temple: [[Sister Maria]] tends to the spiritual needs of the community here, and teaches letters an arithmetic on weekdays when the weather is poor.  The three meter Jewel Stone is rather impressive for a town this size, and shines with actual //Jewel Light//.
   *8 Brewery: One of the earliest commercial structures built in the town, and the source of much of the Freeholding's income.  //Hob's Oat Stout// is brewed here, and the apple brandy distillery can be found within as well.   *8 Brewery: One of the earliest commercial structures built in the town, and the source of much of the Freeholding's income.  //Hob's Oat Stout// is brewed here, and the apple brandy distillery can be found within as well.
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   *11 West Spring Fountain: One of three springs within the town walls.   *11 West Spring Fountain: One of three springs within the town walls.
   *12 Merchant Guild Factor: Coordinates the caravans with the town merchants.  Has a connecting door to the Gored Boar Tavern.   *12 Merchant Guild Factor: Coordinates the caravans with the town merchants.  Has a connecting door to the Gored Boar Tavern.
-  *13 Gored Boar Tavern: Primary hangout for traveling merchants, their workers, mercenaries, and off-duty town guardsmen.  Connecting door to the Merchant Guild Factor, and more or less integrated with the Mercenary's Guild Office.+  *13 [[Gored Boar Tavern]]: Primary hangout for traveling merchants, their workers, mercenaries, and off-duty town guardsmen.  Connecting door to the Merchant Guild Factor, and more or less integrated with the Mercenary's Guild Office.
   *14 Mercenary's Guild Office: more of an extension tot he Gored Boar than a separate building.  The guildmaster's explanation is that it saves __him__ from having to keep enough beer on hand to keep bored mercs and adventurers from getting obnoxious.   *14 Mercenary's Guild Office: more of an extension tot he Gored Boar than a separate building.  The guildmaster's explanation is that it saves __him__ from having to keep enough beer on hand to keep bored mercs and adventurers from getting obnoxious.
   *15 Thorbrand's House: One of the few mostly intact structures of the original Elven village.  Thorbrand and his family have restored it nicely over the years, and three generations occupy the structure.   *15 Thorbrand's House: One of the few mostly intact structures of the original Elven village.  Thorbrand and his family have restored it nicely over the years, and three generations occupy the structure.
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   *23 Arbor Gate: the newer of the to gates into town, this gate connects to the apple and pear groves in the valley behind Newhaven.   *23 Arbor Gate: the newer of the to gates into town, this gate connects to the apple and pear groves in the valley behind Newhaven.
   *24: Granaries: More round warehouses than modern grain silos, built on vintage Elven foundations.   *24: Granaries: More round warehouses than modern grain silos, built on vintage Elven foundations.
-====NPCs====+  *25: Outer Pasture: subdivides into multiple corrals, this fenced in space outside the walls is designated for livestock trading, Marketday cart parking, and as an expanded festival area. 
 +  *26: Old Bobb's Farm: Not a joke, the site of the first farm in the valley, and the most productive. 
 +  *27: The Rowdy House: A no-frills tavern outside the town walls, largely frequented by farmers and their hands. 
 +  *28: Alder House: Tam Alder is a goblin who absolutely cannot stand living within town walls.  His family, and Mun, his Warg partner, put up with his peculiarities.  Tam supports himself as an expert on collecting the plant and animal resources of the river. 
 +  *29: Rhon's Farm: This Tikume Plains Uruk isn't quite the farmer Bobb is, but is better with livestock. 
 +  *30: Barrow-Right Pub: a fairly standard British-style pub, almost exclusively serving town locals.  Along with food and drink, the pub has two rooms for rent. 
 +  *31: Wily-Ham Pub: the other locals-only pub in the town.  Better meat dishes than the Barrow, weaker pastries, three rooms upstairs for rent. 
 +  *32: [[Five Kobolds Earthworks]]: Three years ago, this quintet of oddly cold-hardy kobolds arrived, looking for a home where they wouldn't be percecuted.  (For what, they refuse to discuss)  Al, Bill, Gemma, Dill, and Euridysese make a living through use of their special earth-shaping rituals. 
 +  *33: Groak's Bakery: Groak is a highly skilled, painfully shy four-armed Ogrillion baker.  One of Tam Alder's sons runs the public side of the business, assisted by a rotating collection of 13-16 year old towns-children.  Groak has great difficulty interacting with young women past that age, something the women of Newhaven find adorable. 
 +  *34: Ridgeline: The hillside Newhaven is built against isn't __that__ tall, but this line indicates the highest elevation. 
 +====NPCs of note==== 
 +  *Mun: a middle-aged __desert__ Warg, characterized by her long, silky coat.  Partner to Tam Alder, Mun actually did most of the work raising his children, and has started taking care of his grand-children. 
 +  *Old Bobb: The first farmer in the valley, and unarguably, the best.  Bobb is human, a town founder, and incredibly in tune with __his__ land.  Bobb holds a seat on the Freeholding Council, but rarely attends. 
 +  *Rhon: Uruk farmer originally from the __northern__ Tikume plains.  Notably adept at livestock handling. 
 +  *Tam Alder: A true Goblin who settled in the area about twenty years ago.  Partnered with the Warg Mun.
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