overgard
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| overgard [2026/07/23 21:30] – admin | overgard [2026/09/30 00:34] (current) – admin | ||
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| ===Population=== | ===Population=== | ||
| As Imperial cities go, Overgard has a higher percentage of humans than usual, better than 85%. It __is__ on the Trade Road, so there are very rigidly defined Elven and Uruk districts, with the rest mostly being Goblin subraces. | As Imperial cities go, Overgard has a higher percentage of humans than usual, better than 85%. It __is__ on the Trade Road, so there are very rigidly defined Elven and Uruk districts, with the rest mostly being Goblin subraces. | ||
| - | As Imperial cities | + | **Also**, compared to other Imperial cities, Overgard has a moderately low population, around 50,000, with at least twelve thousand of that in Riverside, and another two associated with the Rivergard presence. |
| ===Locations=== | ===Locations=== | ||
| *Elven District: A walled enclave inside the north gate, home of the Elfland trade factors. | *Elven District: A walled enclave inside the north gate, home of the Elfland trade factors. | ||
| *Government Campus: houses the Imperial Ministerial apparatus, set on the south-west side of the city. | *Government Campus: houses the Imperial Ministerial apparatus, set on the south-west side of the city. | ||
| - | *Grand Plaza: A large stone-paved open space, | + | *Grand Plaza: A large stone-paved open space, |
| *Temple of Flowing Waters | *Temple of Flowing Waters | ||
| *Temple of the God of Cities | *Temple of the God of Cities | ||
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