====Characteristics==== **Strength**: To simplify bookkeeping, we will use the superheroic rules for Strength, and it only costs 1 END per 10 points used, rather than 5, thus matching up with //every other// Endurance using ability in the game. ====Skills==== **Combat Driving**: The skill of operating a small sailing craft in peril-fraught situations. **Combat Levels**, DCV: Five point DCV levels may be used with the //Dive For Cover// maneuver if not otherwise declared. **Combat Piloting**: Not available. **Computer Programming**: Not available. **Cramming**: Levels of Cramming can stack, up to three. **Defense Maneuver**: Individual stages may be purchased a la carte. Specifically, IV may be bought before III. **Electronics**: Not available. **Fast Draw**: Simply having Fast Draw for your ammunition type will allow you to load and fire your ranged weapon as a normal attack action. **Gambling**: PCs are not required to purchase specializations to this skill. Should they choose to, it will be considered a combination of "KS: