Table of Contents

IE 1263,  Berryripe, Second Midgar, White Moon waning crescent, Red Moon full, Shining Moon sixty-third day (well past Full Dark to early morning).

Year

The Lunistria calendar is 384 days long, or twelve lunar months as marked by the White Moon. The year begins on the Spring Equinox. At the time of this campaign, celestial mechanics are still regular enough that leap days are unnecessary. (And if that “still” bothers you, blame one of the Sorcerer's Wars)

Months

The Common Tongue names for the months have drifted from what were somewhat contentious use-names for various gods to more generally accepted names based on what commoners or the crops are doing around that time (in the temperate climates). The Elves have their own names for the months that more or less line up with the Common ones in meaning, while the Mandarinate and Fang languages name them for other things: the two empires are tropical locations with 384 day a year growing seasons.

Week Days

Lunistria has an eight day week, as marked by the phases of the Red Moon.

Time

While there is a commonly accepted concept of an “hour” that lines up with ours, most people function on a more fluid and simpler approach to marking the parts of their day: dawn, mid-morning, noon, mid afternoon, sunset, midnight, and accept the fluidity caused by the changing seasons.

The Elven House Gnosis came up with a finer gradation below hour, with 108 “minutae”, but no one else, even the other Great Houses uses that. There are two competing time systems, more popular, that the varying alchemist guilds have developed. Mammalian species break the hours into ten “decums”, and those into ten “centines”. Four-fingered reptilian races use “okts” and “hexks” in their place. Best be careful to note the author when translating a new recipe!