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Bois Seat

Overview

Bois Seat is that largest population center in Boisnoir, and home to Count Bois. A fairly typical feudal fortified town on the Castella River, complete with a central castle, an inner wall predating the Asterian conquest, and an outer wall built by the Empire shortly after the Elven Principalities abandoned the Fallow Marches.

Being a sizable town with a population over 30,000, Bois Seat has a variety of amenities, including multiple, dedicated temples. These include Dawn, Flowing Waters, Herds, Judgement, Precision, Roads, and even shrine to Shralindra and the God of Madness. (This is a major cheese producer, after all…)

NPCs

  • Alton: Human male, early forties. Regional recruiter for the Sorcerer's League. Familiar with Nariko's youngest sister.
  • Count Bois: aka Gerald Bois, current sovereign of Boisnoir County. A human in his late forties with one wife, one concubar, and four children. An overworked, yet fair ruler. Like his father before him, he doesn't really think his fiefdom qualifies as a “kingdom”.
  • Dulihane: Elven male, House Glamourous. Professional hunter, very well off, even more arrogant. You could buy Boisenoir with the value of his gear. Clearly taking a decade off from the homeland to show off to the lesser folk.
  • Gayln Coinsplitter: Capritaur woman, late thirties. Proprietor of the Sheep In A Barrel inn, and former mercenary. Unclear if she can still hit a coin at a hundred paces with a javelin, but she can hit your head with a bottle across the taproom!
  • Margaret “Margie” Butterworks: Human female, age 20. Enlisted in Count Bois guard as soon as she was old enough, as life in her parents' buttery was absolutely frustrating. A dependable, solidly built woman who knows when to Pay Attention.
  • Rinceling the Arch-mage: Human male, age unknown. From one of those Asterian complicated non-element focused schools. Has an oversized tower just outside the old town walls.
  • Sam Moccor: Human male, early fifties. Mercenary Guildmaster for Boisnoir. Tired. Oh so tired.
  • Severine Tilson: Human male, early thirties. Lieutenant in Count Bois guard forces. Usually gets the short straw when the assignment to deal with Weird Stuff comes around. Gets along well with mercenaries.
  • Thundering Charge: Mercenary group out of Verdante. Five Capritaurs and one Keshanti. Seems to be on equal footing with the party.
    • Halifax of Corrin: Keshanti warrior and local boy: was born about sixty miles from here. Possessed of a variety of exotic physical enhancement and aura skills that may as well be magic. For reasons that entirely escape him, he can get a better hire-price when he adopts a (phenomenally bad) Lallybroch accent. Party leader.
    • Arathan: Capritaur priestess of the North god. Comes from the far Tikume plains with her sister Zura. Theirs is a journey of discovery. Specifically, she's discovering new foods in new lands. She has good things to say about her meals in Philli.
    • Faffron: Capritaur archer, Kring tribes ancestry (Sunfall Tribe). Everything he does is purely skill based, and while those skills put him at your level, he's well aware he's going to have to go on The Quest to push beyond that. Has been to Moonwind Gather once, but finds the homeland “too empty” for his tastes.
    • G'rous: Capritaur scout, formerly of a Sunfall sub-tribe. “The son of the Herdwatcher elder and I didn't get along, harsh words were exchanged. And knives.” Solid mix of outdoors and back-alley skills, and a solid collection of tricksy widgets.
    • Rian of Southbend: Capritaur Spirit-Caller, Asterian citizen. Has no spirit magics beyond manifesting and buffing spirit beings. In addition to Carbuncle, he has two tree-hares (wood and water), one pseudo-kitsune (fire), and an apkallu (water). Rian has an interestingly secular approach to elemental spirits, and can either manifest Carby, or any two of the others.
    • Zura: Capritaur Blue-mage. Comes from the far Tikume plains with her sister Arathan. Like most Blue-mages, she's travelling to study monsters. Also show off. So far you've seen Mammoth's Strength, Blink-Mammoth's Teleport, Displacer-Mammoth's Displacement, Brass Wirehair Boar's Fur, and Hill Wyvern's Fire.
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