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Elven Principalities
Overview
The oldest of the great powers of Lunistria, the Elven pepole collectively rule a territory roughly the size of Brazil, Bordered on two sides by the Eastwall and Northwall mountains, to the south by a range of “hills” that Georgians might mistake for the Appalachians, and to the East by the ocean. With the exception of the sea, none of these features appeared naturally in their current state. Blame the High Kings.
The climate of Elfland (as outsiders frequently call it) is generally a pleasant, temperate environment, until the Elves decide to be “artistic” about it. The region is insanely prosperous, given how little “work” appears to be performed at a day-to-day level, but when you live for centuries, you tend to get good at things.
Peoples
Most of the people in the Principalities are Elves, directly ruled by and related to one of the Great Houses, or possibly part of the High Elven line. This isn't to say there aren't non-Elves here: there are small populations of other races scattered about in carefully managed clusters, not quite slaves, but clearly second-class citizens in the Great Scheme of things. They generally perform specialized tasks that the Elves find either beneath them, or are too complicated to “just throw magic” at.
Unlike the Aelves of the original Crosswinds campaign, the current generations are not hard-coded to specific, elemental magical schools. The Great Houses do specialize, yes, but that is a deliberate cultural decision, not Divine Fiat. Also, non-noble-born Elves frequently lean magics outside the House styles.
