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Camel, Bactrian: long-endurance mounts used by the nomads of the eastern Plains of Kring. Lousy for draft work, merely poor tempered, and rarely found in more temperate regions. Identified by their double hump.
Camel, Dromedary: long-endurance mounts used by the Hazad Caliphate. Lousy for draft work, foul tempered, and rarely found in more temperate regions. Identified by their single hump.
Catoblepas: An amphibious herbivore massing three quarters of a ton, preferring shallow wetlands, that resembles nothing so much as a cross between a brontosaurus and a cow. It is generally assumed that whoever created it, be they god or mortal, was mentally impaired at the time. Catoblepas are even tempered creatures, whose primary defense is their gaze attack, which can paralyze any creature it looks upon, no matter how strong their defenses against Mental or Body magics might be. Survivors have no recollection of the time spent so affected.
Chirra: Northern relatives of camels and llamas, frequently raised for their wool as well as their winter mobility. They are remarkably good natured: their early ancestors realized people made fires, and fire means not freezing. Do not do well in warmer climates.
Chocobo: Auroch-like flightless birds, but with heads large enough to put a few brain cells in. As versatile as horses, but too small for anything but light cavalry. Omnivorous if desperate: their preferred foods are root crops, gourds, and squashes, with an overwhelming passion for cucumbers.
Chocotrice: when a male chocobo is impregnated by a duner (please, stop intermixing your livestock in breeding season!), you get an untamable black chocobo whose gaze, if you meet it, will transform you into your weight in cucumbers. Other chocobos are immune, and routinely accept chocotrices as flock leaders.
Cockatrice: similar genesis to a basilisk, though you probably need to start with poisonous toads or frogs. Resembles a diseased chicken the size of a wild turkey. Venomous, poisonous, waste products are toxic, shed feathers are toxic, and it is probably bad to breathe around one. No known reputable use.
Coerl: A feline predator the size of a tiger with the build and coloration of a leopard. Coerls have a pair of two meter long highly agile tendrils growing from their muzzles that they use to generate a ranged attack that straddles the line between fire and lightning. Coerls can be found in a wide range of environments, and hunt either singly or in mated pairs. Do not breed in captivity, but are considered the top pet for highborn ladies in all six empires.
Cows: raised for milk, meat, and their hides.
Cuin Annun: Resembling black furred jackals with baleful green flaming eyes, these pack scavengers can be found throughout the northern independent territories. They are naturally Evil creatures, and inherently infused with elemental Necromantic energies. Anything that dies from their bite rises again the following night as a zombie, and goes looking for the pack. Cuin Annun can turn off the eye glow to sneak up on prey, and refuse to enter or remain within buildings. They are affected by sunlight in much the same way as common trolls, and spend daylight hours in their dens.
