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Tanukigryph: The sentient version of Raccogryphs. And if a talking, raccoon/crow hybrid wasn't annoying enough, they tend to have low level, subtle, and versatile Trickster magics. Sometimes known as Tengugryphs, generally along clan lines. It is best to apologize quickly if they take offense to one or the other of the names.

Tenghuang: a horse-like creature the size of a Clydesdale, with massive horns emerging from its back just behind the neck, long enough to use as lances. Vicious and territorial, Tenghuang are a menace in both the Mongrel Clan territories and the Mandarinate east of the Gate of Han.

Tiger: Large hunting feline, well camouflaged for jungle and grasslands. Smart solo hunters that swim well and are adept at sneaking up behind their prey. Native to the Uruk Mandarinate.

Tigerdile: Start with a 600 pound tiger, add another hundred pounds of leathery armor and a crocodile's tail, and aquatic mobility to match. Tigerdiles do not give up on a hunt, barring overwhelming force on the part of their prey.

Toad, Bile: A three-foot tall frog-like creature with a fanged maw and only two, hind legs. Moderately dangerous pack hunters, their true peril is that every fluid in their bodies leaves difficult to clean, nausea-inducing stains. This includes the fluid they regurgitate at their enemies with frustrating range and accuracy. The lucrative bounties placed by communities near their nests are almost worth the aggravation of hunting them.

Toad, Crystal: A one ton amphibian about the size of a hippopotamus, whose hide is covered with crystalline growths. Resistant to blunt, slashing, and most elemental attacks, Crystal Toads will, after having absorbed enough damage, will swell up, emit a soothing gas, then blast the area with lightning. The only upside of this maneuver is that it also stuns the toad.

Tonberry: an amphibious goblin subspecies found only in the Crestfallen Sea region. Extremely xenophobic and isolationist as a culture, Tonberries appear to collectively serve the goddess of vengeance, who they speak of as Ugghileppe. Their strange holy magic is not to be disrespected at any time.

Tractadillo: Visually an armadillo whose back is also covered with spikes. They travel and fight primarily by curling up into a wheel shape, and rolling along at highway speeds. Upon stopping, they can launch a spray of spikes at their foes, which grow back immediately. The person sized ones are faster than the cottage sized ones.

Tree-hare: a cat-sized rodent found in most temperate forest regions. Tree hares are wood-toned long-eared, fluffy-tailed omnivores resembling Teto from Nausicaä of the Valley of the Wind, or Eevee from Pokémon. Tree-hares are at least as intelligent as squirrels, subsist on insects, fruit, and nuts, and can be tamed. They easily slip into the “adorable forest friend” role. If you can ignore the cuteness, they are also tasty.

Troll, Common: A lanky, 8' to 10' tall humanoid with poor social skills, militant omnivorousness, and an overabundance of raw physical power. They also regenerate at the “perhaps you should have killed it an hour ago” rate. Natively prefer damp, poorly lit environments. While they do not actually turn to stone in sunlight, it is excruciatingly painful physically and visually. Weak to fire.

Troll, Stone: Also mountain or cave troll. Fundamentally a two-armed ogre that regenerates. Prefer caves, ruins, deep mountain valleys, and northern forests.

Troll, Wood: Not actually a troll, but a forest spirit that has been corrupted by some means and has taken on a physical manifestation. Functionally identical to a common troll, except immune to sunlight, and doesn't actually eat, merely beats their prey into compost.

Turbind: Native to the central EastFyre Desert, these massive predators are not related to dragons, despite their physical resemblance. Vaguely equine shaped with a six-fanged beak, stubby wings, six legs, a tail permanently curled into a snail-spiral, and a bizarre collection of tendrils descending from its hindquarters. An adult is 50' at the shoulder, immensely strong, and possesses pointed hooves that can penetrate flesh, stone, and most unenchanted metals. The scales of a turbind are hollow, and if penetrated, release a poisonous gas.
Unlike true dragons, turbinds do not fly, but appear to have the ability to ignore the attractive force of the ground at will. They can also spit offensively, which detonates on impact in a spray of rock shards and caustic bile. Unarmored, the rear tendrils appear to be easily sacrificed, and are possibly part of the creatures reproductive or digestive systems.

t.txt · Last modified: by nmorse

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