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index_of_divine_beings

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Early Gods

  • Dawn: New beginnings, rebirth, enduring adversity, and heroes. Had Hope's job until she was born, and was her strongest supporter. Also had a complicated relationship with Dream.
  • Dragon: On top of being the patron of the world's most terrifying predators, he's also also a popular short-term “bad boy” lover, and utter crap at long term relationships.
  • Dreams: Probably the last of the early gods, Dream has the most contact with mortals, even today. Unfortunately, he has no ambition, and less conversational focus: He just like talking to people. Needless to say, it is impossible to guess when He entered the Slumbering.
  • Extinction: The first death god. Everything dies eventually, because He wills it. He's also on the impatient side.
  • Fire: Short attention span, destructive temper, artistic, great at parties.
  • Flowing Waters: Goddess of all freshwater sources of Water. Took over when Oceans started to neglect the surface lands to focus on his art.
  • Harvest: aka Autumn. A rare male fertility divinity. Eudomonia's lover.
  • Herds: Patron of herbivores, not known for his brilliant intellect.
  • Home: Goddess of both the hearth and defensive warfare. Surprisingly not a lunar affiliated divinity.
  • Hunting: also the God of Predators. Cunning, yes. Articulate? Not so much.
  • Jungle: Spawned during an early conflict between Hunting and The Wood, and just complicated things. Created the Nagas, patron divinity of the Empire of the Fang.
  • Night: The stylish and elegant patron of everything that happens at night. Love, slumber, crime, the darkened sky, she does it all, gracefully.
  • North: Ice and cold are part of his domain, but his focus was on the aesthetic. Apparently also introduced the concept of Maps.
  • Nurturing Earth Mother: The earliest god to care about mortals. Operated as a combination Earth element, Motherhood, Fertility, and Nature deity.
  • Oceans: The first Water god, and originally in charge of the entire Element. He handed off responsibility for all freshwater to a younger god once he seriously started to focus creatively on His undersea realm. House Ukko's patron divinity.
  • Perfidy: aka Gidah. Not a nice goddess, the concept of Betrayal showed up early. One of Dragon's exes.
  • Pestilence: Also not a fun god, but people make offerings to him in hopes of keeping his children away.
  • Repudiation: Also Lies, Falsehoods, and the Undead. He is the god of wanting everything your way, and be damned the consequences. (It's probably an old wives tale that if you hold your breath until you get what you want, and you asphyxiate, you'll rise as a ghoul. Probably.)
  • Spring: Renewal, planting, maidenly fertility.
  • Stars: An early goddess, and a passive partner in Night's hijinks: she likes to watch. Keeper and sharer of secrets, patron of diviners, besties with Grace.
  • Storm: Queen of weather, abject indifference to the worship of mortals. The Elves name her Maya. According to Belkwynith, she was simply the Sky goddess until mortals irritated her by constructing tall buildings, leading her to lean on the Smite function of her divinity.
  • Summer: Declared sister of the Sun god (she didn't give him any say in the matter). Long days, siestas, droughts, and deserts.
  • Sun: A bit stuck up, and doesn't care much about people. He does despise undead, which appears related to a prank by the Trickster god.
  • Tunnels: Lord of the passages beneath the earth, their flora, their fauna, and their riches.
  • Vengeance: This isn't her first job, apparently she was one of the fertility goddesses before something went badly with another god. Now she's known for her focused rage. While her power responds to any seeking redress for personal wrongdoing, she has a clear predjudice in favor of women. The Tonberries call her Ugghaleppie.
  • Winter: Ice, cold, snow, and grumpy people.
  • The Wood: Father/mother of forests, trees, and the life within. One of the first gods to awaken, and also the first to Slumber.

Younger Gods

  • Absurdity*: aka Defiance. She who destroyes and creates in a single act. First of the Young Gods, and patron goddess of those who stand against the will of the gods and forge their own fate. And yes, she fully embraces the irony of that.
  • Blade: Mostly swords, but bladed weapons in general. Also dueling, honor, and tradition. Not subordinate to War, but they did spend a lot of time together.
  • Brawling: An early Young God, he originally embodied casual mayhem. He is a case study in “old gods, new jobs”: today he is fundamentally the God of Kung Fu.
  • Chance: Luck, Gambling, Risk-Taking, he likes to watch it all. He doesn't take sides, however, and neither do his servants.
  • Chaos: Separate from Trickery, though they got into epic hijinx together. She is portrayed as more Coyote than Éris: she just wants the world to be more exciting. She created the Doomfold Dungeons because she found civilized areas too boring. Think of her as the Goddess of Calvin. She is also known as the Mother of Heroes: she used to dally with interesting mortals, who woke the next morning with a slumbering, recently weaned child beside them instead of their divine lover.
  • Cities: Father of civilization, patron of masonry, construction, architecture.
  • Despair: “The only way to feel better about life is to make everyone around you feel worse than you do.” Named Ourshan in many cultures. His priests are whiny loners who belong on 4-Chan, but vicious. Desire, Eudomonia, Night, and Vengeance all hate him.
  • Endings: the 108th god. He's up there in the red moon, unhatched and slumbering. Everyone is happier this way.
  • Golden Sheaf: Patron of farming, particularly grains. Also grain-based alcoholic beverages. Called Retemed in Asteria, Enohpesrep in the Caliphate, and Okami in Yamato.
  • Hope: The 107th divinity. She has a planet named after her
  • Joyful Living: also Festivals, Celebrations, and Debauched Weekends, depending on culture. The dwarves call her Eudemonia. Rasgrid's patron divinity.
  • Judgement: One of the Death gods. Originally in charge of assigning afterlife destinations.
  • Justice: Twin brother to the god of Law. There are as many tales of them squabbling as there are of them vanquishing evil.
  • Law: Twin brother to the god of Justice. There are as many tales of them squabbling as there are of them vanquishing evil.
  • Madness: Also berserkers, artistic inspiration, rage-based murder, and cheese. They really like cheese.
  • Making: Patron of craftsmen, purportedly the farther of dwarf-kind.
  • Mercy: Technically, one of the death gods. Mercy is driven to reduce suffering, even if that means putting you back on the cycle of reincarnation.
  • Motherhood: originally, the Earth Mother farmed out the general concept of Fertility onto her younger sibling. In the centuries since the Slumbering Era, mortals have developed a more limited understanding of this goddess. Another moon goddess.
  • Passion: Love and Lust in a single package. The divinity of passion has many forms, and more genders than people are aware exist. Also one of the gods affiliated with the White Moon. In the Divine era, she was also the Mother of Heroes.
  • Precision: Patron of ranged combatants, engravers, scrivners, and mathematicians. You pray to him when you need to get the process exactly right.
  • Purity: A virgin goddess. She tended to be a bit fanatical about keeping her body and mind cleansed. Her followers usually fall into two camps: the isolationists, and the militant evangelicals. Fortunately, they use different names for her.
  • Rage and Anger: An early young god: one of the planets is named for him. A perpetual adolescent with obvious manic/depressive tendencies.
  • Roads: Land based Trade and Travel, Wanderlust. Dedicated husband to the Tidal Goddess.
  • Rulership: The god of kings and leaders. Did not so much lead the pantheon as become adept at “herding cats”.
  • Tale-spinning: The goddess of Bards and Scholarship.
  • Tides: Ocean based Trade and Travel, Exploration. Dedicated wife to the Road God. A lunar goddess, it is said that on the night of the new moon, she spends time with the War god, with her husband's consent. This is because she is the Guardian of the Red Moon.
  • Trickery: Mischief, Pranks, entertaining and annoying everyone.
  • Vines and Groves: Patron of fruit-related agriculture, and related beverages.
  • War: Martial conflict in all its forms. A bit of a duality: he both rewards honorable battle and the pure unfettered mayhem of combat.
  • Will: also Magic and Education. If one is truly determined, you can accomplish anything. One of the last gods to Slumber.

Non-Jewelborn Divinities

  • Aphoroth: Servant of Extinction, guardian of the dead. Not as impatient as his master, and a lot more caring. Also manifests as a life sized Tyrannosaurus Rex skeleton with huge bone wings. Frequently sighted at the scenes of large-scale fatalities, such as wars or natural disasters.
  • Ashtoreth: Technically not a god. One of the few known Devils to amass a worshiper base large enough to become its own nation. Depicted as a supremely feminine horned Keshanti, hung like an ogre, and terminally aroused.
  • Belkwyneth Stormcrow: Greater Dragon of Time, the Oncoming Storm, Lapin's Mentor. Not dead. An inveterate meddler in the spirit of first series Doctor Who. Does not take assistants through time, but always knows a little too much about what is going on. Normally garbed in a fashionable long-coat and floppy hat that is just a bit out of fashion.
  • Blood-God, The: A moderately benign and active minor god with severe hemophila. Patron of butchers and surgeons, he is fairly generous with his blessings: “Blood for the Blood-God” is the number one preventative measure against wound infection worldwide. Things only go downhill when you get a cult of his followers who share his proclivities.
  • Chien: The god of third choices and thinking outside of the box. Servant of Absurdity. Appears as a Wolven child who makes an unlikely suggestion, then vanishes once the discussion gets moving again.
  • Feiere: The messenger of Eudemonia. She has many forms, and frequently tries to get mortals to make the world a much more fun place.
  • Flayed One, The: The Flayed One hasn't personally manifested in centuries, but his cult keeps popping up, and requiring vigorous suppression. Their hobbies include torturing sacrifices to death, then using the souls of their victims to empower further rites to call forth their master. None of the tales about the Flayed One are fit for children or polite company.
  • Fugate: The god of Order, in a Confucian sense. Also the god of schedules, calendars, and clockwork. Subordinate to Spring.
  • Grace: Another greater Dragon that fell during the Degenerate Era. Patroness of gosspimongers, mistress of eavesdropping. “Grace as my witness” is a popular saying, and sometimes, she actually is.
  • Great Nest Mother: One of the primal first Lizard People. Revered in the Empire of the Fang, malformed infants are “sent back” to her care.
  • Grimalkin: Quite possibly the very first non-Jewelborn goddess, and patron of Cats. Child of the gods of Hunting and Mischief, she did fall prey to the Slumbering, but got up again around the beginning of the Imperial Era.
  • Horace: The wrathful, troublesome son af the Nurturing Earth Mother. He clearly spent too much time with Justice, he’s best considered the god of Environmental Extremism.
  • Kami: catch-all term for powerful elemental place-spirits who have been revered by mortals to achieve semi-divine status. Mostly a Yamato phenomenon.
  • Lapin: God of Rulebreaking with Panache, Epic Criminality, Good Trouble, and a patron of Adventurers. Formed entirely from mortal enjoyment of heroic tales involving the likes of Robin Hood, Alladin, Master Li, Lupin III, Maui, and so forth. Night adopted him as her son, and he's Eudemonia's favorite nephew. Very much an active power in modern Lostros. A frequent foil for the servants of Repudiation.
  • Lodoss: One of the Greater Dragons that died during the Degenerate Era. His spirit has stuck around largely due to his insatiable pyromania (and -phillia). Invoked to terrorize the masses, patron of fireworks masters.
  • Lord of Excrement: Largely invoked in cussing and cursing. “Lord of Excrement, what is that smell?” “May the Lord of Excrement take you to the depths!” Physical manifestations are largely tentacles and eye-stalks emerging from your cesspit.
  • Oh God: The god of undesired pain, patron of herbalists. (Thank you Master Prachett). While he can directly relieve you of your ailments, he prefers to operate through his priesthood, who maintain a tradition of medicinal herbalism.
  • Perih Vashai: The first Pumakin matriarch. The myths around her describe her tribe's arduous overland journey from the east. One of the patrons of Overcoming Adversity.
  • Po: Emperor of the Uruk Mandarinate circa 1000 IE. After nearly 300 years, the population still reveres him.
  • Rat King: At some point in the very early Imperial Era, the shamanistic Great Rat Spirit got upgraded to a Mari Lwyd-like festival personage, wher you symbolically deny Him entrance to your home to prevent rodent infestations. The rest of the year, he behaves as you'd expect.
  • Raven Queen: A legendary figure of great power and mystique during the Degenerate Era. It is said she could steal and bequeath memories through her corvid minions. There are yearly, seemingly random resurgences on the telling of her legends.
  • Shralindra: Responsible for the waxing and waning of the White Moon. A convenient intermediary for all the Slumbering fertility/lunar/motherhood divinities. It is said that on the night of the New Moon, she dallies with a mortal man, and twenty-seven days later she presents them with their freshly weaned child. These children usually lead interesting lives, but not as exciting as Chaos' children were wont to live.
  • Silvanoelle: Guardian Water spirit of the Ninth Watchweyr. Currently slumbering.
  • Sompek: One of the Greater Dragons that died during the Degenerate Era. His spirit has stuck around because he wants to discuss his case directly with Judgement. Called upon as an intermediary with Storm, and the patron of the Storm Dragon mage school.
  • Star-hart: Servant of Dream. Best known for waking mortals up right before something tries to assault them in their sleep.
  • Stone Father: The first dwarf, crafted by the Maker god. Legend says that together they forged the parents of all the rest of the dwarven peoples.
  • Talon-Father: Revered in the Empire of the Fang, purportedly created by the God of Predators. Offerings are made to keep wildlife and monsters from wiping out civilization.
  • Theian: God of the Eclipse, agent of Rebirth . Theian is the child of the Sun god , one of the Moon affiliated goddesses, and honestly finds this whole gender thing too complicated to bother with. They are known for their love of smiting things, and extreme bi-polar disorder. Theian works for Mercy, and has a “notice me sempai” relationship with her (and her major servants). Their primary goal is to get all the ensouled undead back on the reincarnation cycle. Generall appears as a somewhat spiky angelic being, with a medieval-style eclipse halo.
  • Vulcanagon: Major elemental spirit occupying the largest and most active volcano on the southern continent. A total diva, the Empire of the Fang reveres him out of self defense.
  • Whinsk: Servitor of Retemed, liaison to Feiere and his opposite number under Vines & Groves. Likes mortal festivals, not known for either his sobriety or frugality in providing blessings to resolve problems.

Primal Elemental Beings

Many of the early gods tended to create servants who would become the top of the hierarchy for spirits of that element. These Prime elementals are broken down into two categories: Terrestrial and Celestial. Terrestials embody the core focus of their element, while Celestials are more refined, and embody the philosophical ramifications. In most cases, each element has one of each. Most.

  • Alexander: Celestial. Light, spirit of protection. Elevated by Justice and Mercy during one of their spats with War.
  • Colossus: Celestial. Child of the Earth Mother and Cities. Really good for protection magics.
  • Chrysus: Celestial. The golden peacock. Decorative, philosophical, and vain applications of the concept of “metal”
  • Diabolos: Celestial. Shadow, junior to Fenrir. Gatekeeper to the realm of Dreams, master of Nightmares, Shepherd of Mortal Spirits. Despite name and appearance, really hates demons and devils.
  • Eden: Terrestrial. Light. The first spirit, forged by the Earth Mother from the direct light of the Crystal.
  • Fenrir: Celestial. Shadow, technically Night. Also associated with the White Moon and prophecy. Primitive Wolven tribes love him.
  • Garuda: Terrestrial. Another child of Storm, focused on Air. A lot more cooperative than Ixion.
  • Glacier: Terrestrial. First servant of Ice. Still sulking that his last Ice Age was cancelled abruptly.
  • Gorgon: Terrestrial. The iron bull, avatar of Metal.
  • Ifrit: Terrestrial. First servant of Fire. A lot more introverted than his master.
  • Ixion: Terrestrial. First servant of Storm, occasionally found hanging out with his namesake plains animals.
  • Leviathan: Terrestrial. First servant of Sea. Likes roughhousing with ships.
  • Ogoun: Celestial. The steel dog, or axe. Dwarves are fond of him.
  • Phoenix: Celestial. Said to have appeared about the time mortals and the younger gods did (Fire had issues dealing with “civilization”). Significantly revered in Yamato.
  • Primordial Tree Spirit: Terrestrial. First servant of The Wood, the last known of it's offspring is in House Sylvian territory.
  • Rakapila: Celestial. Patron of dryads and all lesser woodland spirits. Likes playing with mortals.
  • Ramuh: Celestial. Woe-begotten servant of Storm. The only Celestial to be elevated to this level by mortal appreciation: they needed somebody they could talk to.
  • Shiva: Celestial. One of the earliest Celestials, daughter of Winter. Liked mortals before it became cool.
  • Siren: Celestial. Trickery and Tale-spinning convinced Sea to elevate her. Take that as you will.
  • Titan: Terrestial. Child of the Earth Mother. Portrayed as resentful of the attention his other siblings get. More work to contract with, unless you're out to smash temples or holy sites.
  • Valefor: Celestial, Air. Doesn't show up much before the Imperial Era, at which point House Eru put forth an enormous amount of effort into having him recognized as one of the Great Beings.
  • Vortex: Terrestrial, the Devouring Shadow. Not actually a demon, but the distinction is tenuous at best. Contracting with Vortex is not a long term survival decision, but an oddly popular suicide-vengeance move in folklore.
  • Carbuncle: Celestial. Element: Light (Rainbows). Origins unclear, assumed Chaos, Trickery or Repudiation had something to do with his elevation. Considered weakest of the Great Spirits, and easiest to contract with. it does not take long for a shamanic type to realize that Carbuncle has an agenda.
index_of_divine_beings.1735209674.txt.gz · Last modified: (external edit)

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